The games played in TMG
Below is a table containing all the games organised in TMG. Read on to see the rules that apply to these different games.
Game |
Description |
Catch and Evolve |
Every player is given a randomly generated Pokemon to use as their starter. Each battle that you win, you must 'catch' 1 of your opponent's Pokemon (add it to your team) and then evolve 1 Pokemon on your team. You cannot catch more mons once you have a full team of 6. |
Catch and Devolve |
Every player is given a randomly generated Pokemon to use as their starter. Each battle that you win, you must 'catch' 1 of your opponent's Pokemon (add it to your team) and then de-volve 1 Pokemon on your team. You cannot catch more mons once you have a full team of 6. |
Release and Evolve |
Every player is given a randomly generated team to start out. Each battle that you win, you must 'release' 1 of your Pokemon (remove it from your team) and then evolve 1 Pokemon on your team. |
Release and Devolve |
Every player is given a randomly generated team to start out. Each battle that you win, you must 'release' 1 of your Pokemon (remove it from your team) and then devolve 1 Pokemon on your team. |
Trade and Evolve |
Every player is given a randomly generated team to start out. Each battle that you win, you must 'release' 1 of your Pokemon (remove it from your team), 'catch' 1 of your opponent's Pokemon (add it to your team), and then evolve 1 Pokemon on your team. |
Trade and Devolve |
Every player is given a randomly generated team to start out. Each battle that you win, you must 'release' 1 of your Pokemon (remove it from your team), 'catch' 1 of your opponent's Pokemon (add it to your team), and then de-volve 1 Pokemon on your team. |
Doubles Catch and Evolve |
Every player is given 2 randomly generated Pokemon to use as their starters. Each battle that you win, you must 'catch' 2 of your opponent's Pokemon (add them to your team) and then evolve 2 Pokemon on your team. You cannot evolve a Pokemon twice nor can catch more mons once you have a full team of 6. |
Doubles Catch and Devolve |
Every player is given 2 randomly generated Pokemon to use as their starters. Each battle that you win, you must 'catch' 2 of your opponent's Pokemon (add them to your team) and then de-volve 2 Pokemon on your team. You cannot devolve a Pokemon twice nor can catch more mons once you have a full team of 6. |
Doubles Release and Evolve |
Every player is given a randomly generated team to start out. Each battle that you win, you must 'release' 2 of your Pokemon (remove them from your team) and then evolve 2 Pokemon on your team. You don't have to release more mons once you have only 2 remaining. |
Doubles Release and Devolve |
Every player is given a randomly generated team to start out. Each battle that you win, you must 'release' 2 of your Pokemon (remove them from your team) and then de-volve 2 Pokemon on your team. You don't have to release more mons once you have only 2 remaining. |
Same Solo |
Every player battles with the same randomly generated Pokemon! |
Same Duo |
Every player battles with the same randomly generated Pokemon duo! |
Same Six |
Every player battles with the same randomly generated team! |
Cloak and Dagger |
Every player is given a different randomly generated Pokemon that they have to protect from fainting each battle! Any other 5 Pokemon can be chosen to complete a team. |
Addition of OMs and formats
Sometimes, the games mentioned are played in a certain format or/and with some certain mods/rules. Roomauths (+ and above) will always explain what mods/rules the tour they have set include. Be sure to pay attention to them. Regularly played mods/rules include Almost Any Ability, STABmons, STAAABmons, Shared Power, Mix and Mega, Linked, Pokebilities, Multilibility, Partners in Crime, Inverse, Choice Chaos, Tiershiftmod, Inversemod, Camomons, etc.
Important rules and points
- Always check the tourpage before entering a battle, you might miss a bye if you do not do so. Byes are given to certain participants if the tournament doesn’t reach a player count that is a power of two (4, 8, 16, 32, 64). In catch, release, and trade formats, receiving a bye means you take the same steps as you would naturally when advancing to the next round (catching and evolving/devolving, releasing and evolving/devolving, and trading and evolving/devolving). For catch and trade formats, you will receive a random pokemon to add to your team, so be sure to check the tourpage!
- If you accidentally close the tourpage tab, PM lady monita .tourpage to open it again.
- In catch tournaments, do not reveal your own or your opponents Pokemon/sets until the tournament is over. Remember that this is because your opponents have to catch your mons. Also, do not speculate what Pokemon a certain person may have.
- In release Tournaments, you can reveal your own Pokemon/sets after losing but cannot reveal your opponents Pokemon/sets.
- In same solo/duo/six tournaments, do not discuss sets. This includes stating what specific moves/abilities the mon(s) involved can learn or a specific item that can be useful.
- In cloak and dagger tournaments, do not reveal your/your opponents cloaks. Do not speculate even as a viewer what a certain person's cloak could be.
- If you face any issues regarding disqualification or the tourpage, please contact a room auth (+ and above) with screenshots if possible.